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  4. im not a lolicon i just find klee adorable and she is my genshin main

  5. I have not played ST for the better part of a year now, however. When I did have a heavily modded game, I made a serve so me and my GF could play. We had the same exact setup and it worked fine. The game would just time us out all the time or randomly crash because of how ST just is. If you're using MO2, just copy your entire installation (MO2 for sse folders) to a HDD, then copy it to your buddies rig. I even went as far as copying the install location, so all I had to do was just relink SKSE with MO2 and boom, good to go. I'm thinking about trying this with my new 1200 LO, to see if it will work with ST
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  7. darkflame

    Skyrim Together

    it is a good mod it vary cool
  8. I have a really big load order of around 856 mods including merges and light plugins. I have my best friend who is amazed by my modded game and everytime we hang out he is always dying to play my modded version. I was wondering if it is possible in any way for us to play together? I know this is most likely a no but figured I'd ask anyway or if there is a way I could go about making this possible myself?
  9. How can the spawns be mitigated or replaced to prevent over-spawning? Cannot get passed the first dragon encounter quest because it it triples the amount of whiterun guards sent to defend the tower and seems to multiply the amount of tower survivors by more than 3 to the point the save files get corrupted. When the (3x)dragons spawn, cause at least one of our games to completely force close. All players using matching version of the game and all addons.
  10. Can we confirm that this .dll file download is safe and works? This sounds fishy.
  11. I'm having the same problem, I was super excited to show my wife Skyrim through coop but when I open the executable server file, this same error occurs. I'll try downloading it to the file the server file is in and see if they works.
  12. bonjour est ce que sa marche entre différentes version par exemple moi j'ai la spécial edition sur pc et mon pote a la legendary aussi sur pc est ce que sa fonctionne merci
  13. You made a really nice mod, well done. I would very much like it to be made in 2011 version as well. I hope you have a work around it. take it easy. entrusted to god
  14. hey, is it possible to have a version of skyrim with all my mods, and a version that's a fresh install? if i join a game with mods installed, with someone who doesn't would it cause issues?
  15. https://wiki.tiltedphoques.com/tilted-online/guide/getting-started-with-nightly-builds#missing-libcrypto-file
  16. There is no option to add friends, that has been removed over 2 years ago.
  17. There is no option to add friends, that has been removed over 2 years ago.
  18. https://wiki.tiltedphoques.com/tilted-online/guide/getting-started-with-nightly-builds#0b-0b-s
  19. We dont support any console, its impossible.
  20. Hello there! Before we start talking about serious stuff, we wanted to sincerely thank the community for the continuous support, we're all amazed at how steady the playerbase is and how many servers are running at all times. We're seeing a lot of interesting projects flourishing around the mod, such as "Tales from Nirn" which is an amazing RP server, or people organizing PvP tournaments. This is exactly what we wanted to achieve when we embarked on the Skyrim Together journey and we're glad to see it thrive. Now, let's talk about development. A little over a year ago, we decided to open-source the entire codebase and present to the world the entirety of our years-long work. In retrospection, we observed that a lot of people were curious about our code, they came in here and asked for help understanding it, or asked for help even compiling the project, but we were sad to see nearly none of these folks ended up contributing. That might be because of the lack of experience in the field, the rarity of the skill set we're looking for, or the complexity of the code in general. However, two of these people actually ended up joining the development team after having made major contributions: Cosideci and Force. They have been rewarded with the code bounties they completed and we're glad to be able to count on them within the team. That said, maintaining an open-source repository is a tough position, we have to review every Pull Requests, most of which we have to work on quite a bit, along with the occasional troll, and we have to take our time to answer a lot of questions. We have also had issues to manage that stemmed from having our repository open-source, for example, some services were selling server hosting with our server files, or redistributing the code without respecting the licensing we chose for it. We had to threaten to take legal action a few times and these are hours we would rather spend actually working on the mod itself. The progress made these past few months has been incredibly effective by the dev team, and we have decided to go back to a closed-source license, in order to prevent the headaches open-source gave us, all the while appreciating it for what it gave us. We can now proudly say that the team is stacked with 3 talented main developers who are covering the entirety of the skills we need, and we will happily post offers if we ever need someone special. That said, good news, for both Skyrim and Fallout 4, we have made significant breakthroughs in reverse-engineering! Thus allowing the team to fix or create new features within the mod, such as: Non-humanoid animations Containers (chests etc) Death sync Lock sync (you can now lockpick with your friends) Weather. A new launcher is also in the works to manage both Fallout Together and Skyrim Together at the same time. We hope those new features will facilitate a lot of the creative uses of the mod we're seeing in this community! We are glad to be part of this huge community and we'll stay in touch with you guys whenever we have updates or stuff to discuss, feel free to tag me if you need help (@Pokang) and I'll do my best. We are open to inquiries and we're willing to work hand in hand with other mod developers if we can create cool experiences. We'll stay available on Discord and on Twitter(@Skyrim_Together) if you guys have any questions, be it technical or about the announcement. Stay safe, and no lollygaggin'. The Together Team.
  21. Will this work cross-platform? My friend is a subgamer (console gamers), and so to get Skyrim on his computer, he has to buy it again. However, if this can work cross-platform, then maybe he can make it work on his xbox, or maybe it's ps4, silly subgamers, spending all kinds of money trying to keep up with proprietary systems making everything more expensive and less versatile, but I guess it's convenient not to need to learn how to get something to work.
  22. I have downloaded the mod and I have hamachi and everything I would need for a private server. However, when I go to launch my server I get an error saying must install libcrypto. Now I have done some snooping around online and I just wanted a conformation if this is what I would need to actually run my own server and a good source to download it from.
  23. I run my own home media server where I host several types of game servers for my friends and I to play on. I read that I can copy over the server.exe file over to another computer and host a server without necessarily downloading the game again. Can I run the server.exe on a Linux server (Ubuntu) and when I port over the server if I give them the server address of "platformplayz.com" (For Example not the actual DNS) will that work in the ip address bar when they go to connect to the server in game instead of me giving them my actual ip?
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