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Dragonisser last won the day on June 28

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  1. https://wiki.tiltedphoques.com/tilted-online/guide/getting-started-with-nightly-builds#missing-libcrypto-file
  2. There is no option to add friends, that has been removed over 2 years ago.
  3. There is no option to add friends, that has been removed over 2 years ago.
  4. https://wiki.tiltedphoques.com/tilted-online/guide/getting-started-with-nightly-builds#0b-0b-s
  5. We dont support any console, its impossible.
  6. Hello there! Before we start talking about serious stuff, we wanted to sincerely thank the community for the continuous support, we're all amazed at how steady the playerbase is and how many servers are running at all times. We're seeing a lot of interesting projects flourishing around the mod, such as "Tales from Nirn" which is an amazing RP server, or people organizing PvP tournaments. This is exactly what we wanted to achieve when we embarked on the Skyrim Together journey and we're glad to see it thrive. Now, let's talk about development. A little over a year ago, we decided to open-source the entire codebase and present to the world the entirety of our years-long work. In retrospection, we observed that a lot of people were curious about our code, they came in here and asked for help understanding it, or asked for help even compiling the project, but we were sad to see nearly none of these folks ended up contributing. That might be because of the lack of experience in the field, the rarity of the skill set we're looking for, or the complexity of the code in general. However, two of these people actually ended up joining the development team after having made major contributions: Cosideci and Force. They have been rewarded with the code bounties they completed and we're glad to be able to count on them within the team. That said, maintaining an open-source repository is a tough position, we have to review every Pull Requests, most of which we have to work on quite a bit, along with the occasional troll, and we have to take our time to answer a lot of questions. We have also had issues to manage that stemmed from having our repository open-source, for example, some services were selling server hosting with our server files, or redistributing the code without respecting the licensing we chose for it. We had to threaten to take legal action a few times and these are hours we would rather spend actually working on the mod itself. The progress made these past few months has been incredibly effective by the dev team, and we have decided to go back to a closed-source license, in order to prevent the headaches open-source gave us, all the while appreciating it for what it gave us. We can now proudly say that the team is stacked with 3 talented main developers who are covering the entirety of the skills we need, and we will happily post offers if we ever need someone special. That said, good news, for both Skyrim and Fallout 4, we have made significant breakthroughs in reverse-engineering! Thus allowing the team to fix or create new features within the mod, such as: Non-humanoid animations Containers (chests etc) Death sync Lock sync (you can now lockpick with your friends) Weather. A new launcher is also in the works to manage both Fallout Together and Skyrim Together at the same time. We hope those new features will facilitate a lot of the creative uses of the mod we're seeing in this community! We are glad to be part of this huge community and we'll stay in touch with you guys whenever we have updates or stuff to discuss, feel free to tag me if you need help (@Pokang) and I'll do my best. We are open to inquiries and we're willing to work hand in hand with other mod developers if we can create cool experiences. We'll stay available on Discord and on Twitter(@Skyrim_Together) if you guys have any questions, be it technical or about the announcement. Stay safe, and no lollygaggin'. The Together Team.
  7. https://wiki.tiltedphoques.com/tilted-online/ ...
  8. https://wiki.tiltedphoques.com/tilted-online/
  9. Then you have multiple anti-virus softwares.
  10. As Gurkenheimer already mentioned https://wiki.tiltedphoques.com/tilted-online/guide/getting-started-with-nightly-builds#0b-0b-s
  11. As mentioned on our discord: Hey guys, Some of you may know that Microsoft bought Bethesda and therefore has added Skyrim/Fallout 4 to the Xbox GamePass. We did some digging and it is a newer build compared to Steam but given the restrictions Microsoft puts on Store apps, it would be quite hard to mod this version, at the moment we don't plan on adding support for it. If they also update the Steam version we will of course update the mod (both the old one from the launcher and the newer reborn version) to use it. Cheers, Max
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